Our Project


  • Low learner motivation.
  • Low retention.
  • High dropout rates.
  • inability to create high interest in science, technology, mathematics and engineering (STEM).


Leverage on ICT in order to develop and implement a learner centered pedagogical approach where critical thinking, fun, learning and play are integrated through gamification


Building culturally relevant, entertaining, and motivating game mechanisms for hard-to-learn/teach STEM.

Our Approach

Involve and work with key stakeholders to continuously evolve and adopt the product.