Teachers and other Stakeholders Endorse gamification of science, technology, engineering and mathematics (STEM)

During a stakeholders meeting held on January 23rd 2020, at the School of Computing and Infomatics Technology, Makerere University all stakeholders overwhelmingly welcomed the gameplus project, with some describing it as a game changer in the delivery of education.  Gamification motivates learners to learn by using video game design and game elements in learning environments. Learning is shifted from routine activities of exercises and homework in a traditional learning environment to one that cognitively engages the learners into constructing knowledge while having fun.

Participants were very excited by the project and pledged support.  Teachers and administrators welcomed the idea of using gamification to compliment teaching and were very optimistic about the anticipated outcomes.

The solution provides a novel approach of implementing the Ugandan national primary curriculum through re-engineering the pedagogical approach to effectively deliver STEM subjects at upper primary level into single and multiplayer games that are naturally engaging. Traditional approaches majorly focus on directing learners through memorization and recitation techniques thereby not developing their critical thinking, problem solving and decision-making. 


Dr Benjamin Kanagwa, the project team leader explained that gamification is not aimed at replacing the traditional classroom, but rather to compliment the efforts of the teacher. He pointed out that with gamification,  it will be possible to tap into the time wasted by learners in following non-educative content on television and mobile devices. He said that teachers might shift to delivery core concepts and let learners explore details through the game.

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